In a twist for a Gears of War game, you won't need your shotgun. Build out the Recon and Commando portions of the scout's skill tree for maximum effect. It will require a few skills that give you access to more proximity mines, reduces cooldowns, and increases your explosive damage. The main goal of the Scout is explosive optimization. There are three focuses that will help your Scout become an explosive dynamo and remove enemies from the board as soon as they enter the fray. Your Scouts will be zipping across the map acting as saboteurs, leaving explosives and rubble in their wake. Scouts are one of the more overpowered classes in Gears Tactics, and their skill tree can be manipulated to decimate the locust hordes quickly and efficiently. Bayonet Charge can help reposition you, clear an enemy from the field, and buff your character. The Bayonet Charge is a skill immediately available to all Vanguards, but it can seem deceptively simple. Intentionally taking damage can be a risky, but valuable, tool to winning missions and boss fights.
A fully upgraded Rage Shot lets you attack with a damage bonus equal to 200% of your missing health. Intimidate, when used in conjunction with Rage Shot, can devastate nearly any enemy in your way. These are secondary benefits, compared to the 30% bonus damage that all enemies are now open to receiving. This can be used to push enemies into friendly overwatch zones or proximity mines. Using the Intimidate skill will let your character unleash a feral shout that knocks enemies out of overwatch mode and causes them to stumble. Your warcry will strike fear in the hearts of your enemies, as you grow stronger with every hit against you. The goal for the Vanguard build is to set up an Incredible Hulk-esque powerhouse: the angrier you get, the stronger you become.